Hi there
I'm not sure that the hack I used will be suitable for your case ...
From what I understand of "UMSP" is that you use a custom UPNP protocol between your Upnp Server and Unpnp Render ?
As for me I'm just using the Upnp Render (WD) and a Upnp Controller (Android Engine)
But well, maybe it will lead you somewhere so here is what I found out :
It seems that the player do not check the url path you give threw UPNP. Not sure this is an Upnp requirement but this is the glitch i'm using. Instead of sending a HTTP path, I'm sending the local path of a mounted share.
There is 2 problems with my approach
- How do I know the share local path.
- To have a mounted share, you need to navigate threw the WD menu, an go into the share menu. It will still get unmounted after a reboot ...
For those problem, I've made a synchronisation system that allow me to find out what is the local share
And for the 2nd one, a stating script allow me to mount automatically my share ...
There, you got all my theoretical work
